Showing posts with label GREE. Show all posts
Showing posts with label GREE. Show all posts

Thursday, December 13, 2012

Removing OpenFeint from Ninja Hamster Rescue

* This is a follow up to a post I previously made here about GREE shutting down the OpenFeint servers with about 1 month of lead time for developers to remove it from their games.

The last month has been incredibly hectic for me.  I've spent the large majority of my time working on a contract job, and the rest of my time spent getting Match and Flip ready for release on iOS before Christmas.  Luckily both of those jobs are winding down a bit, so I was finally able to turn my attention to Ninja Hamster Rescue and purging OpenFeint functionality from the Android and iPad version.  As a quick recap, OpenFeint is social system that provided some nice services like leaderboards and achievements, and was very easy to add to your game.

I'm a little upset about having to remove OpenFeint from NHR, one of the biggest reasons being I don't know of any alternative services offering achievement and leaderboard tracking for Android.  Unfortunately I don't have a choice though, especially since their servers are suppose to stop responding to requests sometime tomorrow (Dec 14, 2012), and I don't want the user experience to suffer from timed out web queries or what have you.  So what does that mean for people who played NHR?  For players using the iPad HD version not much will change, except OpenFeint will disappear and your achievements and leaderboards *should* continue to exist in GameCenter.  For Android players, the game itself will still perform exactly as it did before, the biggest changes being achievements won't unlock and you won't be able to compare your scores to other's on leaderboards.

Ninja Hamster Rescue on Google Play will be updated shortly, and even is getting a Holiday update to add a new level.

Ninja Hamster Rescue HD for iPad will probably take longer to update, as it will need to go through the App Store review process first.

Friday, November 16, 2012

OpenFeint servers shutting down Dec. 14, 2012

Today GREE announced OpenFeint servers will be shutting down on December 14, 2012.  This very truncated transition period gives developers less than 1 month to replace or remove OpenFeint functionality to their existing games.  While this would be short notice in the best of times, giving 1 months notice during the December time period is, the hands down, worst possible time they could make this move.  Right now most mobile developers are hurriedly working to get new games and updates finished and submitted in time for the big holiday rush and before the App Store locks down for the winter holidays.

If you're wondering what OpenFeint is, in short it's a predecessor to Game Center.  Most notably developers used it for leaderboards, achievements and adding other social aspects to their games before Game Center came along.  While OpenFeint adoption has dropped since Game Center was introduced, many older (but potentially popular) apps still use OpenFeint because their developers haven't felt the need to switch it over to Game Center.  Developers must now make the choice to drop their new projects to update their older games, or face the specter of allowing their older games to use a service that no longer exists.  To really twist the knife in the whole experience, GREE informed developers that failure to remove the OpenFeint SDK from your games by December 14, 2012, "violates the terms of the OpenFeint Developer Agreement".  GREE is pushing developers to migrate to their OpenFeint games to the GREE Platform however I'm very suspect on how many developers will choose to migrate to that service given this experience.

While I removed OpenFeint from my iOS games awhile ago, I'm still using it for the current version of Ninja Hamster Rescue on Android.  This raises a new question, are they any other services out there that provide leaderboard/achievement type functionality for Android, or was OpenFeint the only one?