Monday, September 3, 2012

New Project Day 3 of 7 Recap

Today was both a productive and unproductive day.  It was very productive on one hand because I got a good bit of stuff done; however it was unproductive because most of what I did ended up not being used. That's the life of prototyping games though, sometimes you only make forward progress by seeing what doesn't work and throwing those ideas into the trash bin so other ideas rise to the surface.

Sometimes this is a little discouraging and other times it's a lot of fun throwing a bunch of ideas out there to see what sticks.  What's more important is sometimes the failed ideas lead you down the path to better ideas you end up using.  Here are a couple pictures, one is trying to do some of my own art for the tiles (horribly failed). Other one is a feature I'll probably end up keeping.

Tried adding an icon to the tiles, decide my art skills aren't up to the challenge

Added the circles to the tile drag line to indicate connections between tiles.  Pretty sure I'll keep this. 

And to cap it off here's a video of one of the game mechanics I tried out.  In case you don't want to hear my silky voice narrate, this video shows off shifting tiles around the board before linking groups of them together (they're linked by color) in order to create an explosion.  It's an interesting idea I may continue looking at, it does feel gratifying to move the tiles around and create a large link and explosion.  I may show it to some friends to see what they think, please leave a comment if you have an opinion too!

 

Oh and on the project name front, one of my old bosses suggested Drunken Falcon Punch.  I'm not going to say it's a horrible name, but if anyone comes up with some better suggestions I would definitely welcome them :).

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